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    <title>Catalyst&reg; A.I.</title>
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<h2 class="pHeading2">
Catalyst&reg; A.I.
</h2>

<p class="pBody">
Catalyst&reg; A.I. vyuv novou technologii analzy textur ATI, kter poskytuje vy vkon v 3D aplikacch pi zachovn i dokonce zven kvality obrazu. Analyzuje jednotliv textury pi jejich zavdn a zjiuje nejlep a nejrychlej metodu jejich zobrazen. 
</p>

<p class="pBody">
Nastavenm posuvnku na hodnotu Standardn doshnete optimlnch vsledk bez zpomalen vkonu. Nastavenm posuvnku na hodnotu Pokroil doshnete jet lepch vsledk s minimlnm dopadem na vkon.
</p>

<p class="pBody">
Catalyst&reg; A.I. zahrnuje detekci konkrtnch aplikac vykreslovacho jdra pro Doom 3, Half Life 2, Unreal Tournament 2003, Unreal Tournament 2004, Splinter Cell, Race Driver, Prince of Persia a Crazy Taxi 3.
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<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorOpen("exwp999581", false);</script>Zobrazit nastaven funkce Catalyst&reg; A.I.<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorClose("exwp999581", false);</script>
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<div class="pSmartList1"><li>Klepnutm na tlatko Zobrazit pepnte do reimu pokroilho zobrazen.</li></div>

<div class="pSmartList1"><li>Ve stromu nabdek klepnte na poloku <b style="font-weight: bold" class="cBold">3D &gt; </b><span style="font-weight: bold">Catalyst&reg;</span> A.I.<span style="font-weight: bold"> </span>.Zobraz se pehled nastaven.</li></div>
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<h3 class="pHeading3">
rove podrobnost mipmapy
</h3>

<p class="pBody">
Mipmapy pedstavuj texturovac techniku, kter zachovv detaily na povrchu 3D objektu ustupujcho do pozad. V pamti je uloeno nkolik map textury s vysokm a nzkm rozlienm; ty lze vybrat k vytvoen povrchu pedmtu v zvislosti na poadovanm stupni detailu.
</p>

<p class="pBody">
rove podrobnosti mipmapy lze nastavit tak, aby upednostnila zven vkonu systmovho zpracovn nebo zlepen kvality obrazu:
</p>
<div class="pSmartList1"><ul class="pSmartList1">

<div class="pSmartList1"><li>Nastaven pro vkon nejlpe vyuijete, kdy se 3D obraz pohybuje a nejdleitjm aspektem je pro vs hladk pohyb.</li></div>

<div class="pSmartList1"><li>Nastaven pro kvalitu nejlpe vyuijete, poadujete-li vysok stupe podrobnost povrchu, a to zvlt v ppadech, kdy se animovan objekty otej nebo ustupuj do pozad.</li></div>
</ul></div>

<p class="pDropDownClosed">
<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorOpen("exwp999596", false);</script>Zobrazen nastaven mipmap<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorClose("exwp999596", false);</script>
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<div class="pSmartList1"><li>Klepnutm na tlatko Zobrazit pepnte do reimu pokroilho zobrazen.</li></div>

<div class="pSmartList1"><li>V nabdkovm stromu klepnte na poloku <b style="font-weight: bold" class="cBold">3D &gt; rove podrobnosti mipmapy</b><span style="font-weight: bold"></span>. Zobraz se pehled nastaven.</li></div>
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<h3 class="pHeading3">
SmartShader&#8482;
</h3>

<p class="pBody">
Technologie SmartShader&#8482; vyuv nejnovj techniky v oblasti pixel shader, co jsou postupy, kter se spout pi vykreslovn kadho obrazovho bodu na zobrazovacm zazen. S podporou a esti textur v jednom vykreslovn se omezen ky psma pamti souvisejc s vcensobnm vykreslovnm znan sniuj, co vede k lepmu vkonu pi vykreslovn. Zdvojenm maximln povolen dlky program shader lze vytvoit sloitj efekty, kter lze vyut k pesnmu napodoben vizulnch vlastnost materil a povrch, vetn vlas, ke, deva a vody.
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<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorOpen("exwp999650", false);</script>Zobrazit nastaven funkce SmartShader&#8482;<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorClose("exwp999650", false);</script>
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<div class="pSmartList1"><li>Klepnutm na tlatko Zobrazit pepnte do reimu pokroilho zobrazen.</li></div>

<div class="pSmartList1"><li>Ve stromu nabdek klepnte na poloku <span style="font-weight: bold">3D &gt; SmartShader&#8482;</span><b class="cBold"> </b>. Zobraz se pehled nastaven.</li></div>
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