<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="da" lang="da">
  <head>
    <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
    <meta http-equiv="Content-Style-Type" content="text/css" />
    <meta name="TEMPLATEBASE" content="CCC_Online_Help_v1.0" />
    <title>Adaptiv anti-aliasing</title>
    <link rel="StyleSheet" href="document.css" type="text/css" />
    <link rel="StyleSheet" href="catalog.css" type="text/css" />
<script type="text/javascript" language="JavaScript1.2" src="wwhdata/common/context.js"></script>
  <script type="text/javascript" language="JavaScript1.2" src="wwhdata/common/towwhdir.js"></script>
  <script type="text/javascript" language="JavaScript1.2" src="wwhdata/common/wwhpagef.js"></script>

  <script type="text/javascript" language="JavaScript1.2">
 <!--
  // Set reference to top level help frame
  //
  var  WWHFrame = WWHGetWWHFrame("");
 // -->
</script>

    <script type="text/javascript" language="JavaScript1.2" src="scripts/expand.js"></script>
  </head>


  <body onLoad="WWHUpdate();" onUnload="WWHUnload();" onKeyDown="WWHHandleKeyDown((document.all||document.getElementById||document.layers)?event:null);" onKeyPress="WWHHandleKeyPress((document.all||document.getElementById||document.layers)?event:null);" onKeyUp="WWHHandleKeyUp((document.all||document.getElementById||document.layers)?event:null);">


<h4 class="pHeading4">
Adaptiv anti-aliasing
</h4>

<p class="pBody">
Adaptiv anti-aliasing er en teknik, der anvender en kombination af multi-sampling (MSAA) og super-sampling (SSAA) p 3D-objekter til at forbedre kantjvnhed og fine detaljer. Multi-sampling er bedst egnet til at udglatte kanter p solide polygoner, men er ikke effektiv til at udglatte kanter inden i polygoner, der er delvist transparente. Super-sampling kan med strre prcision beregne farvevrdier ved siden af transparente pixel-shader-vrdier inden i polygoner med delvist transparente teksturer, men det anvendes ikke universelt, da det er mere processorkrvende. Adaptiv anti-aliasing fungerer ved at bruge super-samplet anti-aliasing p transparente teksturer og multi-samplet anti-aliasing p alle andre teksturer. Dette giver exceptionel hj billedkvalitet, uden at ydeevnen reduceres.
</p>



  <script type="text/javascript" language="JavaScript1.2">
 <!--
  // Clear related topics
  //
  WWHClearRelatedTopics();

 // -->
</script>


<script type="text/javascript" language="JavaScript1.2">
 <!--
  document.write(WWHRelatedTopicsDivTag() + WWHPopupDivTag() + WWHALinksDivTag());
 // -->
</script>

<hr>
<p class="pBody">
Copyright  2005 ATI Technologies Inc. Alle rettigheder forbeholdt.<br />&#160;
</p>

  </body>
</html>

