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<h4 class="pHeading4">
Vertex Shader
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Trojrozmrn objekty na obrazovce se vykresluj pomoc polygon; kad polygon se skld z protnajcch se trojhelnk. Vertex (vrchol) je vrchol trojhelnku, kter slou jako spojen s dalm trojhelnkem, a kad vertex obsahuje znan mnostv informac o svch souadnicch v 3D prostoru, sv hmotnosti, barv, souadnicch textur, mlze a velikosti. Vertex Shader je grafick funkce, kter tato data zpracovv a vytv napklad realistitj efekty nasvcen, vylepen komplexn textury, jako jsou vlasy a srst, a pesnj deformace povrchu, jako jsou vlnky na hladin a deformace a pomakn obleen postav pi pohybu.
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